Dead Cells
https://gyazo.com/302be690fe9bbaed774035096a448f2d
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This 3D workflow also offers two other major advantages compared to a more traditional 2D process. Firstly, if I want to add some elements to an old model, for instance, a piece of armor, it’s easy as pie. I just have to attach the asset to the 3D model.
But the real benefit of 3D modeling is the ability to reuse old assets, designed for previous sprites, when creating new characters (in our case, mostly monsters).
This is probably the single most useful little trick in our workflow, sparing me hundred of hours of work, so I’ve got that going for me, which is nice.
3Dモデルの利点を活かしてレトロゲーム風のグラフィックを作っている
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ゲーム中だと3Dモデルをレンダリングしているものと手描きのものの2つを併用しているっぽい?